Rank policy change

We have decided that the gap between the default beginner rank and VIP is too big, in terms of what gameplay options are available to you and taking into account the total play time required to get promoted. To resolve this, all new players can now place two warps and have access to all warp commands VIPs had previously. The catch is that only VIPs and above have access to our official warps. Furthermore, every player now has access to every parkour course, some of which were previously limited to VIPs and above (this may change in the future when more courses are added).

Moving up the rank tree, VIP+s now have access to inviting every player of a particular rank to their warps, instead of having to invite players individually.

The play time requirements for VIP and VIP+ have also been reduced.

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We are live!

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1.13.2 is finally here…

…which means the server will soon finally go live! I have a lot of university work left to do this week, but hopefully during the weekend we can get started on fixing the stuff that broke when moving from 1.12 to 1.13, as 1.13.2 should be stable enough now for converting pre 1.13 worlds. This assumes that a bukkit update for 1.13.2 is released before the end of the week, because at the moment there is no ETA.

In other news, the issue with our warp plugin has been fixed and warp limits now work!

I will update this post when we have more information.

Update 29/10/18: The bukkit update was released last week and thus we are ready to begin fixing the stuff that broke in the transition, however I can’t say when it will be complete as university is still taking up a lot of my time. I am still using dev builds of many plugins so again, it is safer to wait than to get everything going immediately. As soon as I can give an estimate on release, I will update this post.

Update 13/11/18: Since the 7th of November our internet has been cut and thus the progress on getting the server up and running again has been stalled. Our internet should be back by tomorrow or the day after, but I still cannot give an estimate on release.

Update 19/11/18: All shop signs have now been updated and the new survival world has been created.

Update 23/11/18: Over the past week I have been trying to port forward our server computer through our new fiber net to be able to connect to it from an external network. However, I have found out that our ISP is most likely running something called CGNAT, which basically means the public IP address you use to connect (sunnyshadowz.no-ip.org automatically resolves to this address) identifies multiple end users instead of just one. The benefit of this is that an attacker will have a much harder time breaching the network, but it also means you cannot port forward the traditional way and hosting a service becomes much more troublesome. I have contacted our ISP about this and hope to receive a response soon. Bare with me…

Update 25/11/18: Our ISP kindly gave us a free public IP address, meaning we will soon be live!

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Still waiting!

When 1.13.1 rolled out in August there were still vanilla bugs, at least on the server side of things. One in particular means your chest contents could suddenly disappear, pretty bad I know. So, we are waiting for 1.13.2 which will hopefully fix all issues and make creating a fresh 1.13 world and having players use it less risky, in terms of reliability. There is no guarantee that all of our plugins function in 1.13 in every regard either, as we are currently using dev builds for several, so that’s another reason to wait.

Unfortunately, even if everything was stable today, we’d have to wait, as the warp plugin we use has a bug which prevents us from setting a global warp limit. This means players can place 10 warps in each world, instead of 10 warps total regardless of the world you place them in. The developer for the plugin is working on it.

When 1.13 is stable for bukkit servers, all we have left to do is replace a couple of shop signs that relied on the old ID system, set up the new world, fix a couple of command blocks which broke, and then everything is good to go! Really excited for the re-opening of SunnyShadowz!

In case you still haven’t read all the new pages on our website, it would be a good time to do that before we launch, which is hopefully within a month!

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Aiming for 1.13 release

If you played on our server half a year ago you will probably not believe how much we have changed. From quality of life improvements to the expansion of spawn, there is simply too much to cover in one blog post, thus I am happy to announce we still enjoy Minecraft, a lot. Stay tuned for the full details, planned sometime during Minecraft 1.13!

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