1.13 items have finally made it to our shops, and yes, that includes the Trident!
You can find most items in the newly built Aquarium, but some (Trident & Phantom Membrane) can be found in the Wizard Tower instead.
We have also made a second pass on item pricing, and have come to the conclusion that taking into account all aspects of a farm (building difficulty, efficiency, size etc.) and coming up with a formula from that information is simply too difficult to do and would most likely take months to accomplish.
With that said, we are still in the process of looking through all ingredients and documenting why they have that particular price and updating prices of certain items to be more consistent (for example, previously String cost half as much as Wool, and Rotten Flesh cost four times less). We are actively trying to make sure that pricing of items such as foods correspond to the food points and saturation of each, that pricing of armors correspond to the durability and defense levels etc. The only thing we are “scrapping”, is a formula that would have been applied to all farmable items based on farming statistics for that ingredient. We thought this formula would be objective at first, but the reality of it is that any formula has to be based in one way or another on the difficulty of obtaining an item in the world when you start fresh. This makes it biased since every player has their own opinion about how easy it is to get a certain ingredient, and our previous system was just that, based on our perception of how easy each item is to get. Therefore, we want to improve on the old system instead of throwing it out and starting anew, and to get there we encourage you to get in touch with us if you think the nerf of any item, not just farmables, is not justified.
With that out of the way, enjoy a photoshoot of the Aquarium!
The plugin previously used to vote for changing the time of day and the weather has been swapped out for two separate plugins that fulfill the task equally well, if not better. Check out the command reference on our website for the new commands. This is to allow a completely new plugin to function correctly: a vote reward plugin, finally!
From now on you will be rewarded one voting point for each website you vote for our server on every 24 hours. There are four websites you can vote on, meaning you can get up to four voting points per day, which translates to one diamond in the vote shop. Consecutive rewards are active, meaning you get bigger rewards the more consecutive days you have voted. Voting each day on at least one of the voting websites for an entire week, will grant you $10,000, while if you do this for an entire month instead, you will get a much bigger $100,000. These rewards are subject to change.
Access the vote GUI with the /vote command.
Regarding QOL, the in-game map in spawn has been updated with named banners, giving away the locations of our item shops along with multiple points of interest!
Finally, and this is more of a “bug fix”, the mob spawners for cows and sheep have been removed with only the pig spawner remaining, as those spawners spawned pigs even though they were labelled as cow and sheep spawners. It is possible to change the type of mob spawned by right-clicking the spawner with a spawn egg, but consequently we have removed the horse spawn egg as that is simply overpowered. The spawn eggs that remain are pig, sheep and cow.
As mentioned in a previous post, we are in the process of updating the price of most items in our in-game shops, but we have decided to make it an iterative process instead of waiting until all prices are updated and then applying the change in-game. What that means is that all items that have been updated up to now have been applied in-game. The drawback is that some farmable items that have the new system applied will seem less valuable than other farmable items that use the old system, and we apologize for this. Getting all farmable items updated is a priority.
Even with the new system in place there will be exceptions, such as items that are used for spawning bosses (Wither Skeleton Skulls) and items that are otherwise extremely rare (Shulker Shells, Elytras). Elytras have been increased to a price of $300,000 (from $100,000) to encourage finding these the vanilla way.
In other news, 1.13 items are on the way to our in-game shops, look out for another post soon!
A new area has been built by one of our staffmembers, DragonProto: the Quarry! No items are sold here, but don’t let that deceive you, because there may be a few new secret signs hidden…
If you have trouble finding it, walk left of the Cathedral entrance!