April News Flash

Just an update on what has happened since the last post!

Performance

We have switched from Spigot to Paper, which is a lighter implementation of Bukkit than Spigot and should help with server performance. Please report to us if you find any issues that weren’t there before, or if the server actually feels more responsive now!

Fail

Since launch, the main survival world has been running on Easy difficulty somehow. Only one player reported it so I have a feeling it did not bother many. Meanwhile, I was thinking we should increase it to Hard – pretty bad timing. The difficulty is now Normal!

Future

In terms of the future, we are thinking of changing the way you buy and sell items in our shops. As we add more and more items, it will become increasingly annoying to buy and sell all your junk chests, and anything for that matter. I will make an educated guess that most players don’t sell their junk chests because it’s not worth the effort for the mere hundreds of $ or so they are worth. 

The solution is a GUI for buying and selling. However, we don’t want to remove the requirement of being in the vicinity of the shop selling a particular item, so to access this GUI, you will have to be in the shop selling that item (which is currently the case). There you will find all items being sold at that shop on one screen, making it much easier and simpler to buy and sell items than finding the correct sign, especially since not all signs have space for an item frame.

This is not set in stone yet, but we are thinking about removing the shop vicinity restriction for selling and allowing players to sell all items in their inventory in one go, at a certain location in spawn (Bank?). This will make selling much less of a hassle for everyone.

Adding new items should also be easier as they could be added directly to a config file, instead of having to add them in-game.

Let us know if you like this idea!

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